![]() I find the game feels considerably more realistic and reminiscent of a road trip with this mod. So he turned both of them into save stations and nothing more. Mod creator DarkSideRC always thought that having Teleporters at bases and stations made the game a bit too easy. ![]() ![]() Here’s one for those people that like to play through each world without fast travel. It’s simple but can seriously improve the experience for some people. It’ll tweak cloud distribution so that instead of a bunch of small high-altitude clouds, you only get giant marshmallows that contribute to the eye candy. Well if you’re struggling with too many steam bodies in your atmosphere but don’t quite want to get rid of them all, NexusMods user Trevix has the solution for you. Fewer Bigger Cloudsįor some reason everyone seems to have a problem with clouds in No Man’s Sky.ĭespite being a normal part of any planet with water and other elements, the clouds often get in the way of enjoying the spectacle that is the sky(I mean, most of the time). It’s one for the impatient and those who aren’t all that fond of resource management. Not having to spend 25%-50% of your hard-earned fuel at launch is a godsend usually only available in Creative, but shared across all difficulties thanks to this mod. Just as we have free lunch at some schools, you can now have Free Launch in your No Man’s Sky.īad puns aside, the first mod in this list is one of those small changes with big repercussions. To celebrate this joint effort and help you pick out the most essential add-ons that you’ll need to make your experience best it can be, we’ve gathered our 20 favorite mods you can install, for free, right now, and radically improve the gameplay. Planets are more varied, the gameplay is more engaging, and the world feels more alive than ever. Thankfully both the development team and a dedicated modding community have been working on the game ever since, releasing mods and entire updates that have slowly made it into what it was originally supposed to be. They made the incredible mistake of grabbing a game that could feel barren because of its sheer magnitude, and actually releasing it devoid of content! They’d promised too much, painting the picture of a generation-defining game, and then released an incomplete work that felt bloated like a hot air balloon. All hell broke loose back in 2016 when indie developer Hello Games released their intensely hyped space-exploration simulator No Man’s Sky.
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